Dx11 vs dx12 reddit. When I'm playing in DX11 it locks at 72 fps

         

There's really no major difference (small fps variations between different setups), but dx11 seems to be less problematic. Although lately in dx11 and dx12 I've seen some force closes. Is DX12 worth using now in MSFS? Is it stable? Is performance better? Edit: Seems like a mixed bag of not worth it. When you switch to dx12 it looks kinda laggy it starts looking really better by the third time you play. But sine upgrading my GPU I don't notice any difference between running Satisfactory using DX12, or … I run dx11 because dx12 crashes if I go afk for 5 minutes or so. Hey OP, HLL doesn't support - DX12 via the Steam requirements. Some people suggest sticking to DX12 for a extended period of time, and eventually it should remain smooth, because you would have filled all the cache necessary for the game to run well. Run dx11 for anything less or else you will experience very frequent crashes. It takes up more VRAM currently, so if you don't have a lot, better to stay on DX11. When I'm playing in DX11 it locks at 72 fps. In situations with many players DX11E now outperforms DX11 and competes strongly with DX12. So I tried dx12 now, and I think I have better performance on dx12. Hello fellow captains, after quite some testing in graphics settings I'm still confused about the dx11 vs dx12 duel I keep switching from one to another since i get really different experience, to sum it up > … DX11 was way more stable for me, as DX12 kept causing random lag spikes. Real-life performance difference between Direct3D 11, 12 and Vulkan : r/ParsecGaming r/ParsecGaming Current search is within r/ParsecGaming Remove r/ParsecGaming filter and expand search to all of … Posted by u/Kooky-Ad6715 - 1 vote and 1 comment Performance mode uses dx11 which is an outdated spaghetti code API with lots of problems. Dx11 vs Dx12/Vulkan should offer more multithreading (drawcalls, etc) at the same time lowering CPU usage while allowing the GPU to work more if possible (100%) which should increase FPS in comparison. If you are experiencing a lack of FPS in big cities and your graphics card is less than 90% loaded, I recommend using the DX11E. The devs themselves will even state that HLL does not support DX12, only DX11. 5). For example on my amd 3700x I barely get 50-60 fps in some areas in Novigrad, but on DX11 I get 90+ fps in the same areas with the same settings (max except RT). Dx12 could achieve similar performance, but that's not what r6 is using. Of course, DX12 is required to use frame gen, which significantly enhances this sim’s performance and largely drove my decision to toss a 40-Series card into my build. Had a fun time where Sniper Elite 4 had a memory leak or something in DX12 that would eventually crash my computer. With it, there is such a thing as caching data (shaders?) at the … I don't know if I'm mistaken but atleast on the deck, DX11 on the same settings looks blurrier than DX12 to me (on both testings the game it's at 100res scale, 1200x800 and fxaa+taa enabled). Not sure if reddit uses compression, so you might be able to copy/paste the images and … I've only been able to play using DX11. So for me playing at Ultra in DX11 with V-sync seems like the most optimal at the moment. DX11: Struggle to maintain even 50FPS during heavy scenes (whereas REmake2 went between 80~120FPS) maintains 60FPS during the light scenes DX12: Maintains stable 60FPS even during … DX12 Side-by-side comparison of Fortnite's Performance Mode running on DX12 vs the deprecated DX11 mode. DX12 is broken and in such a state is generally … Dx11 vs. Depends on the card too, also a laptop gpu will get hammered. As far as what is stated to be officially supported. DX11 is the only choice currently until it becomes more stable. The good news is that any machine that supports DirectX … If you have seen significant improvements, I would appreciate if you could share some details how exactly managed to achieve that and how your projects compare between DX11 and … Um das Beste aus unseren Spielen herauszuholen, wenn wir sie auf dem PC ausführen, versuchen wir, die beste Konfiguration zu haben, sowohl Hardware als auch Software. I don't recall ever choosing between DX 11 and 12. DX12 would crash pretty frequently, but the release notes recently says they fixed a DX12 problem, so after I reached a point where I would care about … In theory DX12 has more features than 11, and Vulcan has the potential for better performance if satisfactory gets more optimization for it. Sidenote: 180 votes and 152 comments so far on … DX12 tends to crash and be unstable regardless of what anyone says. Framerate is identical in dx11 and dx12 so setting it to the one with no issues is a no brainer. Captured with real-time metrics using RivaTuner for an accurate FPS and frame time benchmark. Overall DX12 is the better choice in … 2080Ti at 4K resolution. Whilst the performance gain is noticable in … i7-8700 with RTX 2080 Ultra preset, 1440P, G-SYNC on DX11 performance is good, stable 100+ FPS.

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